im trying to get my bullets to look more realistic, the problem is when the player rotates the bullets appear to lag behind them, so I want to change the direction based on their rotation speed. I got it to work based on their movement speed but this doesn’t account for rotation
Example:
Code Snippet:
local hrp = player.Character.HumanoidRootPart
local origin = smokePart.Position + (hrp.Velocity * .035) -- Smokepart is where the bullet is fired from
local direction = smokePart.CFrame.LookVector