As8D
(as8d)
#1
I’ve been using PreloadAsync like this for the past few weeks, and it worked all fine:
game:service("ContentProvider"):PreloadAsync({18716087, ... other sound IDs here})
But today, it just throws
Does anyone know if it’s been turned off for reasons, or if someone messed it up?
Pretty sure it takes strings and not numbers:
“rbxassetid://18716087”
Seranok and FriendlyBiscuit confirmed that it wasn’t working on another thread though (kind of)
Seranok
(Seranok)
#3
The method was disabled until yesterday, so it did nothing before that point. That’s why passing a list of numbers didn’t throw any errors.