Please use this poll to help Engineers confirm that you are experiencing issues mentioned above, Thank you!
Did Roblox Client Crash or Close?
Did You Get Error Messages In DevConsole?
Repro.rbxl (18.9 KB)
(LocalScript is located in ReplicatedFirst)
local ContextProvider = game:GetService("ContentProvider")
local function Preloaded()
I’m on mobile and can’t open the demo to check right now, but are you by chance attempting to preload sounds at all?
I was having the same issue - it turned out to be the sounds that were causing the crashes. After disabling the sounds preload and preloading only meshes and textures, the crashing stopped. I was still using the callback function. This is still a big issue either way, but I’m just curious if it’s the same scenario that I had.
The callback has issues with sounds as well then. I had to disable preloading sounds with the callback in order for the game to even be playable since it crashed about 90% of the time. I’m glad you brought this up because I’ve been trying to find other people having the same issue.
Don’t worry about where the tag is, I put it at the end because the Title is more important.
Yes, I didn’t put it as Roblox Critical at first but I’ve asked around to make sure.
It is true that it doesn’t happen 100% of the time but more importantly it effects Roblox negatively, Crashing games and Silently closing games upon joining is terrible User Experience, causing Developers player and money, and henceforth Roblox.
I’ve read the guidelines several times and the OP does win multiple points to be categorized as Critical. (A few staffs has also been through the OP so don’t worry about it.)