PreloadAsync does not preload trails, beams or clothes

These objects seem to not get preloaded when given to PreloadAsync:

  • Trail
  • Beam
  • Shirt
  • Pants
  • ShirtGraphic (T-shirt)
  • CharacterMesh

In this clip, I gave all of these things a “Preload” tag, stuck them in ReplicatedStorage, used CollectionService to throw them into PreloadAsync, and parented them all to workspace after. Most of the stuff preloaded just fine, but the characters, the trail and the beam are very obviously late to the party.

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Are you sure you gave it a chance to preload any of it?

PreloadAsync is a YieldFunction, which means the script won’t continue until it’s finished. If the script got far enough to parent everything to workspace, that means it finished preloading what it was given.

Post your repro file for the engineers :blush:

1 Like

I thought about it but then I thought it was kind of useless since I’ve already done all the testing here.

Knock yourself out. ¯\_(ツ)_/¯

PreloadBug.rbxl (94.5 KB)