PreloadAsync returning failed 50% of the time

Hello!

I made a loading screen but I noticed that most assets (that aren’t stored locally like for the chat) return a status of failed in the callback function. I was wondering what was causing this because the assets aren’t archived and they properly load in game but they show failed in the loading screen. Here’s some assets that failed to load.

  • rbxassetid://10625727026 - Mesh

  • rbxassetid://10625723659 - Mesh

Are there some quirks with ids like with decals - images? I’m manually looping trough instances and getting assets ids from them.

Thanks!