So I’ve been using the generic loading assets script below.
local ContentProvider = game:GetService("ContentProvider")
for i = 1, #MassAssets do
local SingleAsset = MassAssets[i]
ContentProvider:PreloadAsync({SingleAsset})
local progress = i / #MassAssets
Handler.Frame.BarHolder.Bar.Size = UDim2.new(progress, 0, 1, 0)
end
Loading 1 asset at a time is starting to get annoying because I have to manually put in each asset. Is there a way to just collect all assets by using getChildren or getDescendants without breaking the Progress Bar?