I am using multiple images for sprite animation and I am preloading the image ids of the images stored in replicated storage from a script inside relocated first. Though I get no preloading errors and everything is preloaded, the client still buffers when it sees the image. When that image disappears, it buffers all over again. What am I doing wrong and what is the best way to preload image ids so the client already has them?
Have you tried doing it on client
It needs to be server sided so others can see it.