function MapEffectModule.preloadTextures(textureIds)
local a = {}
for _, id in ipairs(textureIds) do
ContentProvider:PreloadAsync({"rbxassetid://" .. tostring(id)})
end
end
MapEffectModule.preloadTextures({
2801760198,2801768094,2801751773,2801751501,2818152747,2801605712,2818152577,2801778896,74214323989485,2801605712,2801778896,2801760198,2818152747,104029319119410,2801785860,74695458662407,2818152577})
The preloading isnt working, when I tried to test it before with printing the tables of the id’s, it was fine. I am currently thinking of having those id’s as decals all inside a folder however I think it may eat performance, do you guys know how I can fix this?