Preloading with animation events seems not to work?

  1. What do you want to achieve? Keep it simple and clear!
    I want to preload animations WITH EVENTS for my jojo combat game, which is ESSENTIAL when I want to have a matchmaking mode that teleports people to a different place.

  2. What is the issue? Include screenshots / videos if possible!
    Despite preloading all assets with contentprovider, there is always a delay on the first time an animation gets used, whilst the moves using no events preload fine.

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I have tried to preload in multiple different ways but it just seems like preloading with events doesn’t work, and I haven’t found any information regarding this.

Reason for me using events in animations is that they are far more easier to time hitboxes correctly, as I will be using speed changing stuff (for slowing down opponents or speeding your own moves like Made In Heaven, etc). Also they are being played serverside

Are you storing them in different places? The animations having events shouldn’t make them preload any different from other animations/assets

I have all of them stored under ReplicatedStorage, and the animations without events load fine on the first play