[quote] I just wish there’s a guaranteed maximum amount of time I’d have to wait.
I absofuckinglutely hate uploading a decal, realizing it’s sunday, and then having to put off playtesting the game with friends.
This applies to regular onsite moderation as well. The mods have a consistent sleep schedule where anyone could just exploit a certain time to post as much profanities as they wish, with zero punishment for literally HOURS because someone decided it’s a good ideas to synchronize all the mods’ sleeping schedules. [/quote]
Why do you need images to perform a gameplay test?
[quote] I just wish there’s a guaranteed maximum amount of time I’d have to wait.
I absofuckinglutely hate uploading a decal, realizing it’s sunday, and then having to put off playtesting the game with friends.
This applies to regular onsite moderation as well. The mods have a consistent sleep schedule where anyone could just exploit a certain time to post as much profanities as they wish, with zero punishment for literally HOURS because someone decided it’s a good ideas to synchronize all the mods’ sleeping schedules. [/quote]
Why do you need images to perform a gameplay test?[/quote]
What if they’re images for something like images GUIs?
Images are a core part of games btw.
[quote] I just wish there’s a guaranteed maximum amount of time I’d have to wait.
I absofuckinglutely hate uploading a decal, realizing it’s sunday, and then having to put off playtesting the game with friends.
This applies to regular onsite moderation as well. The mods have a consistent sleep schedule where anyone could just exploit a certain time to post as much profanities as they wish, with zero punishment for literally HOURS because someone decided it’s a good ideas to synchronize all the mods’ sleeping schedules. [/quote]
There are always at least a few mods working. 24/7. There’s never a time it’s totally unattended.
This feature request is interesting. The main complaint seems to be moderation takes too long. A better solution is that behind the scenes we should add features to improve mod efficiency, rather than create more user-facing features like queue jumping.
Understand and disagree with are two different things.
Don’t accuse me of ignorance when it’s simply a different view of how things would play out.
You used the example of mad studios releasing a content update to suck players away from another game. However about 90% of all the content that would be released wouldn’t even need to be moderated. All it would take to suck players away from another game would be to add a new map, or a new gun, or a 420 swaglord knife.
Unless you have an example with a source provided where this exact situation happened and top developers sucked people away simply because their images or audio files got approved faster.
Then you’re predicting the future, and you can be wrong, as can I.
@anon80475429: That would slow down moderation. The mouse is the worst if you need to do something over and over again all day long. They probably already do this already, but the quickest way to go through moderation assets is to use the keyboard. Enter would approve the asset, backspace would decline the asset, and pressing either of those keys would advance to the next asset.
and I don’t think you need another explanation on why volunteer mods won’t happen.
[quote] @anon80475429: That would slow down moderation. The mouse is the worst if you need to do something over and over again all day long. They probably already do this already, but the quickest way to go through moderation assets is to use the keyboard. Enter would approve the asset, backspace would decline the asset, and pressing either of those keys would advance to the next asset.
[/quote]I meant to say this would be physical, like a control panel right in-front of you
Yes, let’s spend $100-$200 per mod for a custom built control pad to replace a totally not acceptable peripheral they already have sitting in front of them.