Premium Payout Clarification

I’ve recently released a new game of mine and have been trying to figure out some questions about premium payouts. Unfortunately, almost every thread involving payouts is extremely vague.

  • One of my main concerns; Will the projected payout be accurate if there is little to no past data. Like I said before, this game is new so half of the graph is at 0 projected(because there were no players) but hovering over a projected payout tells me the return is based off of this empty past data. I’ve put a picture of what I mean below:

  • Another concern I have is, assuming these projections are accurate, these numbers seem extremely low and inconsistent. For example, on 6/19 I had 206 premium visits out of 2,318 total visits for an average play time of 26.46 minutes on this day. This comes out to be 90.8 premium hours played on this day alone. The project earnings for 9/16 comes out to be a measly 85 robux, that’s literally not even a single robux per premium hour played. Meanwhile, on 6/10 (before the game was fully released) I had 10 premium visitors out of a total 70 players for and average time of 18.98 minutes. The projected earnings are 751 robux. Again, assuming these projections are correct, how does this make even the slightest bit of sense?

I’d love if someone can shed some light on this situation, maybe the projections are horribly wrong due to the lack of data. If this has happened to you after newly releasing a game please do tell, thanks!

1 Like

It’s also based on how many other games those premium players play. For the past data this just means that it looks at the playtime score between those dates.