I want that when I code a certain script in a game, it is replicated to all places in my game.
The problem I have today is that whenever I make an update in my main place, I have to manually copy and past it to my other places. Also, not every script should be replicated to all places. That way of doing things can open room for lots of bugs, since forgetting to duplicate something can be really common.
I’ve tried searching about and solution, but couldn’t find anything
The closest thing we have is Packages.
You can convert the script into a package and insert it into other games but unfortunately it doesn’t auto-update the games when a package has been updated.
You would still need to load the games that has the package into studio and publish with the latest package update.