Hello everyone, I’ve recently started to learn scripting and I want to learn how drop a Tool from your backpack by pressing a key e.g. ‘Q’. I have checked Youtube for tutorials but I couldn’t find any videos myself. I’ve been trying for a few days now, all the help would be appreciated.
I would love to help you, but I’m not going to write a script for you that allows you to have a key press to allow yourself to drop tools from your inventory/backpack. I suggest trying to learn the basics of scripting before you get into something like this. It would assist you further than us writing a script for you can.
Use UserInputService to detect the key press, and to drop it: get the tool from the character, and then put it in the workspace.
Well, to achieve that what you need is to understand that whenever you equip the tool, the tool is placed into your character and whenever its not equipped its placed inside the players backpack folder.
If you want to drop the tool then you have to put it in the workspace so…
Try this script:
local tool = script.Parent
local actionService = game:GetService("ContextActionService")
local function DropTool(actionName, inputState, inputObject)
if actionName == "Drop" and inputState == Enum.UserInputState.Begin then
tool.Parent = game.Workspace
end
end
-- Binding the drop action
actionService:BindAction("Drop", DropTool, false, Enum.KeyCode.Q)
(Note : Place this script inside the tool, also it should be a localscript)
I don’t doubt that there are working tutorials out there.
Use UserInputService
:
I have made a simple code for you, so here:
local Player = game.Players.LocalPlayer
local Character = script.Parent
local Humanoid = Character.Humanoid
local UserInputService = game:GetService("UserInputService")
local Debounce = true
local key = "Q"
UserInputService.InputBegan:Connect(function(Input, IsTyping)
if IsTyping then return end
if Input.KeyCode == Enum.KeyCode[key]and Debounce == true then
for i,v in pairs(Player.Backpack:GetChildren()) do
if v:IsA("Tool") then
v.Parent = game.Workspace
end
end
Debounce = false
wait(1)
Debounce = true
end
end)
you could use UserInputService, but ContextActionService would work better for mobile players (if you want that), but you would need to learn UIS and CAS before you try it
Yes that’s the reason i used ContextActionService.
If you want it to be enabled for mobiles:
Just change the 3rd parameter of BindAction to true
instead of putting the script into the tool, put it in starterCharacter or player and check if a tool is equipped and is inside the player, like how the drop tool for roblox works