Prevent Atmosphere Lighting From Affecting BillboardGuis or ViewportFrames

How can I prevent Atmosphere from affecting BillboardGuis/Viewport Frames?

I’m trying to make a custom skybox using “3D Skybox,” and it uses BillboardGuis to mimick a Skybox effect. I was hoping this would ignore lighting like Fog, but it doesn’t. I could make the Skybox “closer” to the camera, but then I have the issue of the Skybox rendering on top of far away objects.

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Here is the Skybox at 0.2 Atmosphere Density.

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Here it is at 0 Atmosphere Density.

Adjusting brightness helps slightly, but it can only help so much. At a certain Density, no amount of Brightness will help.