I am making a game where you vacuum parts and the part itself goes into your backpack welded to a character.
I have this one problem I can’t seem to fix which is the parts flinging people across the map or moving the players. I also have this script where when a part escapes, it teleports them back into the backpack and sets velocity to 0.
My goal is to make it so that both the backpack/character and the parts are collidable but the parts can’t push the backpack/character.