I’m trying to make an xp system and when resizing the XP bar to 0.01, it becomes squished, I enabled clip descendants on the parent frame but that does not change anything.
Anyway to prevent this from happening?
(using UI Corner btw)
I’m trying to make an xp system and when resizing the XP bar to 0.01, it becomes squished, I enabled clip descendants on the parent frame but that does not change anything.
Anyway to prevent this from happening?
(using UI Corner btw)
Hey there, I have been having issues with this for awhile, but I have no idea how to fix it, I forgot about clip decedents, so I will try a couple things…
Let me know if you manage to find a workaround
I haven’t tried it yet, but it may be that ui objects ignore ui corner, and clip descendants is still working as if it was a rectangle.
The only work around that I’d think of would be to just use an image label instead of UI Corner but I’d prefer to use UI Corner cause it’s much easier plus looks nicer.
If you want, check out what I did in my game, it is not tidy or good looking by any means, but it is the best solution I can think of until it I figure out a real solution.
Are they in the same frame? I usually both of those GUIs in the same frame, for an XP or health bar.
You could make it so that when it reaches 0.01 or less it becomes invisible.
The progress bar is a child of the frame
Yeah the issue is that ui corner sadly does not support clipping descendants
I wish it did, would be really useful!