I dont want that the Players can leave their Seat if they are sitting. I dont want to use JumpHeight = 0 because they can cheat and deactivate it on the Client and then just jump off. How can i do that?
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
Place in a LocalScript
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But i said I dont want to use JumpHeight = 0 because they can cheat and deactivate it on the Client and then just jump off.
If they jump off ban them for hacking
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Okay and i thought also earlier i could delete the Vehicle but how can i know if he is not in the Seat anymore? Humanoid Sit == false or is that bad?
or use GetPropertyChangedSignal so if player changes jump height then you will know