Prevent light vanishing into ground when too close

heya! I would like to know if it is possible to prevent light from disappearing when it is too close to a part. I’m unsure if it is just my studio but it still happens in-game.


I think it’s the light’s angle value, if you increase it, it might stop vanishing

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didn’t really solve anything. maybe a few pixels?

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fixed, changed lighting from voxel to future

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