When testing in Roblox studio, the Npcs work fine and they don’t fall over. I have multiple humanoid state types disabled and even a script that periodically disables the ragdoll and falling over state types, but when playing the actual game (Not studio), the npcs keep falling over and ragdolling. I also have an Align Orientation instance on the npc that is active at all times as well.
How can I prevent npcs from falling over?