Prevent parts from falling without Anchor Property

I am working on a bit of a building system. I essentially want players to be able to move parts and have them “float” as long as they are touching another part, like in the first video(the maroon part is anchored for demonstration). While also making it so that if a chunk of parts is not in some way touching the baseplate, they fall, like in the second video. I obviously can’t use the Anchor property if I want the second part to be true but I can’t seem to find a way to allow a part to float without it being anchored.


I can provide code if necessary but I am more just looking for someone to explain kind of the logic of what I should do in a few sentences. Any help would be great, thanks!

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body gyro and body position combined idk, or align position and align orientation

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Don’t use these, they are deprecated.

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Ok, I will look into align position and align orientation, thank you

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silly goofy word, they work better often times

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