Prevent player from falling/tripping

Hi there, in my game the player is required to jump off a floating island and skydive down to the map. I’m having an issue where once the player lands the player trips and either gets flung or falls over.

I found this script which works to prevent that tripping, but this doesn’t replicate to the server and creates weirdness.

Any suggestions? i’ve tried setting the position on the server and moving this script to the server but that just made the problem worse.

execute Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false) on both script contexts

That still results in the player being fine on their client but not the server


have you tried to do this on server too?

Yes I have
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i dont know then, it is worked for me when i encountered same issue. sorry

Fixed this, a combination of the original script + modifying another script in the game that controlled player movement fixed it.