I have a mesh I imported from Blender of a tree, the players are meant to scale the tree using planks. If you jump against the tree, it can be climbed and using hidden parts to prevent this is not really feasible as the player should be able to fall back down.
I have the tree set to PreciseConvexDecomposition collision fidelity and max slope of player to 70.
Any ideas on the best way to prevent the player from circumventing the intended way to scale the tree?
turn the tree’s collisions off and add an invisible (unclimbable) cylinder in the same place as the tree. The cylinder will be for the collisions but the tree will be for the looks.
(also maybe change the tree’s collison fidelity in case it takes up resources because you won’t be colliding with the tree anyway.)