Your going to have to construct a new Vector3 without the Y component
local humrp = Character.PrimaryPart
local LookVector = humrp.CFrame.LookVector
Velo.VectorVelocity = Vector3.new(LookVector.X, 0, LookVector.Z) * 30
@weakroblox35 Actually just did some testing for myself and this didn’t fix it, the reason this is happening is because your MaxForce is set to math.huge