So, I’m trying to make a punch script and I’ve made the animations. I mainly have 1 problem. The first one being is animation spam. I can’t prevent the player from spamming the punch animation. I’ve tried debounce and looked on the forum and wiki for solutions, but it doesn’t help much.
A second issue but I can figure it out easily most likely. I just threw it in here
My second issue is I don’t want both keys to be pressed at the same time so as both the animations should play. It should be if I press Q, I can’t press E until the first animation is done. The second one I can probably figure out easily but I just mainly need help with my first problem.
Le Code
local debounce = false
UIS.InputBegan:Connect(function(key, code)
if key.KeyCode == Enum.KeyCode.E then
if not debounce then
debounce = true
local anim = player.Character:WaitForChild('Humanoid'):LoadAnimation(right)
anim:Play()
wait(2)
debounce = false
end
end
end)
I’ve also tried using the debounce in different lines and even writing it differently, but I’m still able to spam the animation. What am I missing?
UIS.InputBegan:Connect(function(key, code)
if key.KeyCode == Enum.KeyCode.E and not debounce then
debounce = true
local anim = player.Character:WaitForChild('Humanoid'):LoadAnimation(right)
anim:Play()
wait(2)
anim:Stop()
debounce = false
end
end)
I’m not sure if this will work, but you can try it and see.
UIS.InputBegan:Connect(function(key, code)
if key.KeyCode == Enum.KeyCode.E then
if debounce == false then
debounce = true
local anim = player.Character:WaitForChild('Humanoid'):LoadAnimation(right)
anim:Play()
wait(2)
debounce = false
end
end
end)
UIS.InputBegan:Connect(function(key, code)
if code then return end
if not debounce then
debounce = true
if key.KeyCode == Enum.KeyCode.E then
local anim = player.Character:WaitForChild('Humanoid'):LoadAnimation(right)
anim:Play()
wait(2)
anim:Stop()
end
debounce = false
end
end)
I have found an odd solution. I tried testing in a different place file and it worked. Then made a new one and it didn’t work at all. I did this back and forth with 5 different places and only 1 of the newly created ones did not work. 4/5 times it worked. So I don’t know if it’s a studio bug or anything but I’m glad I’m done with this. Felt like I was using debounce incorrectly.
Thanks for the help guys, much appreciated, sorry if I wasted your time since it wasn’t the code, twas a studio thing.