I have a raycast suspension car that currently has no uphill traction whatsoever, this is because instead of having the spring forces point straight up they point towards the car’s UpVector. I need a way, preferably a calculated force to keep the car from rolling down ramps/slopes. I have found one way to achieve this, however it’s not 100% functional as it makes the car roll down just a tiny bit. (not using it in the video)
I think if you change the friction of the car and the hill it will allow your car to go further uphill. This is assuming the car uses the roblox physics and loses velocity as it goes up the hill.