I’ve seen this topic come up a couple of times, and the only server-sided solution I’ve seen so far is to disable collisions between players completely, which worked for me.
In some games, however, I feel like having collisions off takes away from the game especially with people being able to just walk inside of each other.
Is disabling collisions really the only way to completely prevent it, or is there another server-sided method?
alternatively, you could just disable collision of hats and humanoidrootpart to stop this, as these are the parts that exploiters use to fling other players. without collision on the server they become useless
You can periodically check if the rotational velocity of body parts exceeds a threshold because that’s what causes flinging most of the times. I use it for my own serversided solution and it works quite well.