Byfron/Hyperion has basic detection measures on mobile. However those in charge of Hyperion do not have permission to ban the bots/exploiters they detect. That is the crux of the issue and why it is still a problem today.
nope I don’t think so cause actually unless they get caught
(translation: Hi, there’s many people who can’t join my new game, error code is 600 (BanAsync))
It does work though, although isn’t really that great. The image in question implies to someone admitted to exploiting on their alt in the same device, and banning alts via IP isn’t really that effective considering Carrier-grade NAT, public networks (e.g. schools, universities, restaurants, etc.) and, normal-sized families in a single home?
is there any reason particular to why they can’t? would be funny to see every cheater marked for exploiting suddenly marked for termination, sort of how valve did it with tf2 lmao
I have a feeling that this will stop a big portion of bot accounts, but it won’t stop all.
no solution is perfect.
The public comment that I have read from a member of the Byfron team was:
We are a team that, at times on a larger scale, reduces the number of users, while the company’s goal is to increase that number. I hope you can see why some decisions aren’t up to us.
Which lines up with things I was told directly. Essentially, Roblox is not allowing the Byfron anti-cheat team to ban exploiters they detect and instead make them perform circus tricks every time they want to enact a ban wave. All this botting/exploiting stuff would be easily solved if Roblox respected the anti-cheat and let them do their job. Instead now they’re coping with “AI models” and other nonsense instead of just throwing the book at bots/cheaters and wiping them off the platform.
This isn’t a technical issue, it’s a policy one. One that Roblox does not want to address properly.
ill see it to believe it.
it looks like we are on our own to fix this because roblox has its own valve time, when will roblox make linux, when will roblox fix hackers, when will roblox fix bots, when will roblox make its smaller devs more visible. Its always more and more issues. (this is my opinion of course)
I’m glad Roblox is improving bot detection with automated action against abnormal activity and hardening their internal systems. But I don’t think the enhanced developer toolkit will help with this because why would Roblox developers actively go out of their way to do something that reduces their player counts and revenue if the algorithm is promoting it.
I think instead, Roblox should focus on improving their algorithm to promote better content on their platform and punishing games where players aren’t even actually playing the game. If they’ve been fighting a war against exploiters and bots for this long it shouldn’t be a bigger problem now than it was before which is why I feel like this announcement isn’t super promising or comforting. I also think exploiters and bots will always just find new ways around it.
The Solution
If Roblox wants to be a platform where creativity flourishes and competition fuels play. Here is a suggestion that would improve the reputation of the platform and the quality of the games to match that description. It would also lead to more worldwide recognition and growth.
All ID-verified users get a “Golden Buzzer” it’s kind of like leaving a like on a game, except they can only do it once each year. Due to that limitation, users would only hit the golden buzzer on a game that is exceptionally good.
Games would be promoted/demoted based on the amount of Golden Buzzer hits they get (with respect to their player counts) This feature would certainly promote better games in the algorithm.
I also think it would help Roblox to start having games that are recognized worldwide. Have you noticed how you can walk up to practically any person on the planet and ask them if they know who Mario from Nintendo is, or who Spongebob is, or what FNAF stands for, or more currently what squid game is and they’ll always knows the answer? There has never been a Roblox game to ever reach that level of recognition, and if there was we would know about it because it would be the only thing the world talks about for a month.
This feature is different from the normal like/dislike for 3 reasons.
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It is very limited in terms of how often it can be used.
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Ratings as a measurement are impacted significantly by dislikes from rage quits.
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Games get inflated ratings by incentivizing players to leave a like. Which brings me to one of the most important features of this:
Developers should have no way of knowing whether someone hit the golden buzzer on their game, and it should be against the Roblox TOS for devs to in any way incentivize or ask users hit the golden buzzer in their game.
Admittedly I’m proposing this a little bit out of bias as someone that creates narrative experiences on the platform which are more focused on evoking emotions rather than harvesting dopamine, and maybe I’m wrong and Roblox (especially it’s younger audience) actually prefer those games and I just don’t understand it.
Even though I think this is better than the current algorithm I think it could also be good if at the very least it was used alongside the current algorithm as a 7th benchmark.
Currently, Roblox already makes some efforts to promote better games through the rating system, like by having a Top Rated section on the Charts page. I think this new feature would be much better and that it should be incorporated directly into the benchmarks.
I really think that something like this would motivate developers to start creating super engaging games that people really love and feel blown away by.
What do you guys think?
good idea. might require work but ya pretty cool.
I was much referring to Hyperion’s HWID alt detection, which would be far more reliable, which has not been implemented by Roblox on the backend despite it being implemented on frontend for months, perhaps even over a year.
It’s great that Roblox is taking action and being very proactive around the farm accounts, exploits, and automated playing. That shows their concern with fairness and security in line with developments in the improvement of Hyperion.
all these bots seriously are getting old…
Byron, Synapse partnership, Hyperion, and whatever else Roblox has allegedly done to tackle exploits. Yet I made a simple fly/fling anti-exploit detector by myself and am banning exploiters daily as a result? Where is the improvement that Roblox keeps supposedly striving for?
Why does everyone care so much about these bots anyway? It isn’t hard to find a normal server, honestly just server hop if you manage to find a bot server. There are bigger issues than robots teleporting to coins.
I see all of that kreek (I am subbed to you by the way).
It simply is tedious to be server hopping, and it interferes with the algorithm, and can eat up ad credits. Also, many of these bots start auto-farming games which is a problem.
Really, it’s not a MASSIVE deal because bots have been on the platform since forever but it’s nice to see something being done about it. I’d prefer to have them gone then to stay around…
This botting problem needs to COME. TO. AN. END.
This sounds like a pretty good idea most people generally don’t pay attention to ratings unless its below 75% I feel like it could add another layer to finding quality games, but I think those games harvesting dopamine are enjoyable for younger audiences allowing them to gain buzzer hits from children who wouldn’t use it sparingly.
Rōblox should not be the ones who stop ‘enhanced’ or automated activity.
Did you know that I can buy amazing gamepasses for robux and have Owner Admin in plenty of games? Is this still enhanced?
None of your mates have your power. I think there is no other way to put this.
When you play Raid Shadow Legends, there is a feature where the game plays itself for you. No need to touch buttons! Some enterprising dev-eloper can put that into a gamepass.
Oh wate! That already happens. Look into RNG games. I saw a gamepass where the game can keep playing itself without me needing to press the ‘roll’ button.
We developers need to operate under the assumption that players own the means of their own computing.
What Rōblox should do instead is to leave our OS internals alone. There are plenty of way for competitive games to remain good.
Some don’t require actively excluding computers that run X11 or Wayland instead of Windows Explorer or whatever Crapple are doing.
- Hide stuff that are behind walls.
- Keep track of where players might be.
- Implement vote-kick.
And most of all, keep an open heart. Absolutely don’t ban someone in your game for more than a year.