Preventing Account Farming and Exploits

no, but saying it is entirely botted isn’t really true as it is still top earning. I am not defending them, just defending these games on this point

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https://www.reddit.com/r/bloxfruits/s/HrLJsKpiV4
https://www.reddit.com/r/bloxfruits/s/1ugkLFLFaz
And just to prove how easily someone could make their game suddenly popular, Botted games in Most Engaging

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small steps in the right direction, small steps… but not enough… making 400 video essays on how “the roblox botting situation is insane…”

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There’s more than one link, you realize?

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Fine, I looked at these but that’s a separate issue. One is farming or macro ing the stuff, one is dev getting their game popular with bots

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I’ll believe it when i see it :thinking:

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So like… One is getting botted, the other is also getting botted. Yea?

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All this bottery is going to make me vomit

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Ok fair, you are right on that

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Yes, if you open the server list there is a super high chance you see one or even multiple.

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I theorise the reason you seldom see those players is because they occupy servers as soon as possible, leaving no slots for human players to notice.

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As much as I love to see this, I have high doubts about it. I have a feeling that this will stop a big portion of bot accounts, but it won’t stop all. Hyperion was launched 2 years ago (wow, 2024 went by quickly), and yet there are still exploiters rampant in a lot of front-page games.

I am also highly skeptical as to whether the AI would actually work, or if it would give mostly false positives (as we have seen before).

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I understand removing entirely automated accounts, but will this impact games with macro communities? For example, games like Bee Swarm Simulator have massive communities of people that macro in game to progress. It’s practically required to reach endgame content and macros are entirely allowed by the creator. I think that removing the ability to Macro would severely hurt games like BSS.

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Creators are not safe or able to provide adequate safety with our current tools (which are little to none), so I welcome new change, but also would like to see back changes as well. A requested change in the ban API is so incredibly nontrivial yet the safety effect and reliability of it for creators would dramatically increase - and the time for us needing to implement this API is now.

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Tbh I see where you’re getting at, I think their main objective is to combat competitive games to make sure everyone has a fair experience, but I’m guessing it would impact games with macro communities the same way it does with every other experience.

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Amazing update :fire::fire::fire:
Now all we need is an egg hunt and it will be an amazing year for ROBLOX :egg:
egg

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yeah it sounds like they are really taking it serious after the issue

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Onett should just make the game fun to play without having to literally farm for nights on end. That’s his problem. If the game wasn’t so repetitive and grindy, people wouldn’t have to macro, simple.

Same for Fisch, that game says macros are “frowned upon” yet practically encourages them with their new rods.

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It baffles me that after time and time again, Roblox never decides to just work on a server-sided character netcode that would prevent all these issues in the first place.

We have precise network timing, we have unreliable remotes and we have parallel threading. Just give us physics rollback APIs and we’ll fix it for you, since you don’t seem to want to yourselves.

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I don’t think this will be an good idea,

We’ve already seen AI moderation bots going rouge, what will we do
if rouge AI will be another issue but with anti-cheats

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