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What do you want to achieve?
I am making a custom camera system in which there is no need for the default character. I would like to cleanly remove the player’s character, however this cannot be done without destroying all children of the baseplate. (For more context, visit this earlier post: How can I delete the player character? - #36 by neweve2323). If there is a way to do this correctly then that is far preferred, but if not I would just like to make the players character an anchored part without the “Health” and “Animate” scripts.
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What is the issue?
I have been able to achieve the latter solution listed above but I still receive infinite yield warnings from the server and such. This is definitely not a huge issue that affects gameplay in any way, I’m just open to better ways to do this.
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What solutions have you tried so far?
- Deleting Character when player joins: destroys all children of baseplate
- Setting StarterCharacter: still has Health and Animate scripts
- Deleting scripts inside StarterCharacter: still yields errors such as "Infinite yield possible on ‘Torso’ because the StarterCharacter does not have such an instance
- Banging my head against the wall
Thank you so much! :))