Heya! So I have a little issue here eh;
In my game kit people can claim a stand and it’ll put their shirts and gamepasses on the board. Here’s th
Let’s say someone would buy your shirt, while they’re purchasing it you can quickly change the price of your shirt to trick the server into thinking the price was so high…
When people purchase items it gets detected on the server with MarketplaceService.PromptPurchaseFinished
, and we get the asset ID from that and fetch the data below that with MarketplaceService:GetProductInfo
, but if they changed the price the Data.PriceInRobux will be a higher amount than the actual purchase amount… I’ve tried sending the asset ID along with the price to the server when they click the button and add that data to a table but that quite literally did nothing.