Not going into detail, just going to shoot some prices
No clue how long a match lasts for but I value 1 min of the average players time at 5R$
If a match takes 5 mins then I would value 20 at 25R$
25x50 = 1250R$ (Assuming a match takes 5 mins)
Really depends if Xp is a hard or soft currency, mostly aesthetic so ur looking at 289-389
700R$
Converting a user from F2P to First purchase is key. give them a good deal.
For you yes, but this is all interpretation. personally to me an expensive gamepass / dev product is upwards of 10,000 R$ and as @kenami stated, these expensive, ‘OP’ products are key to a game’s business model if run correctly. a great example is Big Paintballs dark matter gun.
As for the average robloxian, my friends would most likely consider 1,000R$ expensive with the 200-400R$ price range arguably being optimum for things like gamepass sales.
From experience tho, small, repeatable transactions do a lot better then big ones, and I mean a lot.
Your game sounds like a shooter / murder mystery (or similar model) so sell skin crates for say, 38R$ a go. To the average player thats 50 cents (not dev ex rate since irrelevant), so they think ‘no harm in buying another, since its so cheap’, say they end up buying 10. that small 50 cents - 1$ turned into 5$ very quickly, meaning it is a lot easier to sell to a user then a larger item.
Also honestly take advantage of things like loot boxes while you can (keep track of roblox rules on it, currently you are only required to accurately show chances) ‘gambling’ products I doubt will be allowed in a few years.
Ok maybe im going into a little more detail then I intended
Let me show you the basic path of an optimum player.
Joins game having spent no R$ - 5 mins in spots a cool starter pack with a 30 min timer - buys it an converts to a first purchase user - eventually they get bored of that stuff, due to being good at the game. they now want to progress faster - they spot and buy, say 2x Xp, converting them to a Second-purchase user. Then they go mad only joking THEY MUST BE THE BEST IN THE GAME They spent 10,000R$ getting a super exclusive skin turning them into A whale, if everyone was a whale lets just say 99% of roblox devs would be billionaires.
You can also explore the route of pleasure players, people who will buy stuff to enhance their experience (a prime example would be a DLC) these also tend to be ‘wealthier’ robloxians and are willing to spend a bit more cash.
just realised I got very off topic at some points, hope it helps anyway