Hi! I’m a beginner GFX designer and I need some help pricing my commissions. I currently work for free and I want to start charging people for a commission. Here are some examples of my work.
All of my works so far have been just plain color backgrounds, and I plan to steer away from that in the future. I also only know how to use Blender and I have no clue how to import items into it without ruining the whole thing.
Right now, I think my works are worth 10-15 robux. I can easily make these and I really don’t want to make someone pay for something that is only 30 minutes of work.
Please reply and leave feedback whether or not I should make people pay for these, and what price they should be if so. Thank you! <3
More simple GFX like this, which are simplistically rendered and posed avatars with a simple background, would be a good fit for Twitter avatars and banners. Creating commissions for these on Twitter would mean exposure to a larger audience and pricing them at 50 Robux seems more than fair.
Get out there and see how much interest there is in your commissions. If you start receiving too many to complete in your available free time, start charging and see if the interest continuous. Switch them up with some cool colored or patterned backgrounds and you’ll get somewhere!
GFX is too simple for me you should learn a bit more to sell them for good price.
Also there is no face on GFX that make it look weird. but every time you will make GFX your skills will get up!
The person I got a request from asked for no face, so I did as they told me. I personally think it looks good. And yes, practice makes perfect. Thank you for the feedback!
Your renders aren’t of the highest caliber, there are some things you can do to improve the quality of these and make them sell for more.
A. If you are using ambience occlusion, which many beginners do, you should stop from forming that practice; instead you should add emissions or point lights to make lighting more realistic.
B. Your characters are rendered in blender, however they are R15, and R15 isn’t the prettiest thing to look at in renders. Instead you should learn to rig R6 characters, or download a rig from someone else which enhances the fluidity of the movement your character is making, and they don’t look so stiff.
C. I think the legs of the characters, and floor are not shown in any of the pictures you showed us because you don’t know yet how to make terrain, or a background for your characters to stand upon. You should learn how to import objects into your scene, which can make the quality of your renders increase tenfold.
If you have any questions, just message me. PEACE.
I do use ambience occlusion, which I thought was normal from all the tutorials I watched. I don’t know how to add point lights or emissions, but I’ll DM you about how to do that.
I usually use R15 because I cannot move anything in wireframe and transform, is there another way?
Yes, I don’t know exactly how to make terrain and such, and importing objects always breaks the coloring. ( ie. if I color the avatar the object doesn’t color, if I color the object the avatar doesn’t color ) Backgrounds are always hard for me because I always go for a cartoony look because I have done digital cartoon art for about 2 years now.
Thank you for the feedback! This really helped me, and I will work on improving my renders.
Hey man! we do all need to start somewhere in the GFX world. like others have said, it’s good; but simple! a bit too simple for some people. personally, I take inspiration from youtube and twitter showcases, really get’s your mind boosted with ideas.