Print(table) returning hex codes? Help?

If the title didn’t explain enough, I am making a SCP-173 and im using #Table to get the ammount of people looking at it:


That is the output and here is my code:

Client:

--[ VARIABLES/SETTINGS/SERVICES ]--
local Player = game.Players.LocalPlayer
local SCP173 = workspace.SCPs:WaitForChild("SCP173")
local Camera = workspace.CurrentCamera
local PlayersWhoCanSee173 = {}

local SCP173MainEvent = game.ReplicatedStorage.SCPEvents.SCP173.SCP173MainEvent

--[ SERVICES ]--
local RunService = game:GetService("RunService")

--[ MAIN ]--
function CanSee()
	local _, WorldToScreenPoint = Camera:WorldToScreenPoint(SCP173.PrimaryPart.Position)
	
	if WorldToScreenPoint then
		return WorldToScreenPoint
	else
		return false
	end
end

repeat wait() until Player.Character
while true do
	RunService.Heartbeat:Wait()
	
	local PlayerCanSee173 = CanSee()
	if PlayerCanSee173 == true then
		if table.find(PlayersWhoCanSee173, Player.Name) == nil then
			table.insert(PlayersWhoCanSee173, Player.Name)
			print(PlayersWhoCanSee173)
		end
		
		SCP173MainEvent:FireServer(PlayersWhoCanSee173)
	else
		local PlayerInList = table.find(PlayersWhoCanSee173, Player.Name)
		table.remove(PlayersWhoCanSee173, PlayerInList)
		SCP173MainEvent:FireServer(PlayersWhoCanSee173)
	end
end

Server:

--[ VARIABLES/SERVICES ]--
local SCP173MainEvent = game.ReplicatedStorage.SCPEvents.SCP173.SCP173MainEvent
local PathfindingService = game:GetService("PathfindingService")

local TravelDebounce = false

--[ SETTINGS ]--
local Settings = {
	Range = 150,
	TravelDebounceTime = 0.04,
	Damage = math.huge,
}

SCP173MainEvent.OnServerEvent:Connect(function(Player, Args)
	print(Args)
	local AmntOfPlayers = #Args
	print(AmntOfPlayers)
	
	if AmntOfPlayers == 0 then
		local Distance = (Player.Character.HumanoidRootPart.Position - script.Parent.HumanoidRootPart.Position).Magnitude
		
		if Distance <= Settings.Range then
			local Path = PathfindingService:CreatePath()
			Path:ComputeAsync(script.Parent.HumanoidRootPart.Position, Player.Character.HumanoidRootPart.Position)
			local Waypoints = Path:GetWaypoints()
			
			if Path.Status == Enum.PathStatus.Success then
				if TravelDebounce == false then
					for Index, Waypoint in pairs(Waypoints) do
						TravelDebounce = true
						
						local LookAt = CFrame.lookAt(script.Parent.HumanoidRootPart.Position, Player.Character.HumanoidRootPart.Position)
						script.Parent:SetPrimaryPartCFrame(LookAt)
						script.Parent:MoveTo(Waypoint.Position)
						wait(Settings.TravelDebounceTime)

						TravelDebounce = false
					end
				end
			end
		end
	end
end)

Try this:

print(unpack(PlayersWhoCanSee173))

It didnt work (charssssssssssssssss)

The hex code is the memory address of the table that you are printing. Since the developer console can’t print anything other than strings, it will convert the message to a string (with tostring) before displaying it