PrismaticConstraints problem

Im making a train game and the train travels in a straight line all of the time, so i used prismaticconstraints to minimize derailment. However, I noticed that even with prismaticconstraints, the train still goes off a little by the Z axis by about 0.2, which is quite alot. Is there any way to fix this

Prismatic constraints don’t lock the axis of something if it gets to a long enough distance

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