Prison Life v3 Update Log

  1. Map Updates

Additions

  • New swat van (revamp and buff) (right next to humvee, at the garage behind prison)
    • Now with 2x more HP, faster and better!
  • Added medkits (including first aid) to each criminal base
  • You can now break into the luandry room by hitting the plant next to the door (with a melee weapon)
    • Added more crafting items in the luandry room
    • Added loot boxes in the luandry room
  • Added M82 added to gunstore
  • Added vending machine for gym
  • Added decor to the hardware shop, roofmart and butchery shop at the plaza
  • Added plaza sign to the plaza
  • Added smooth stairs for roof access
  • Added “Press F to turn on seriens” to the SWAT Van spawner place
  • Added lights to the laundry room

Fixes

  • Fixed ATV not being able to turn glitch (you can also drift with it)
  • Fixed ATV getting stuck in the ground (at the metro, under prison)
  • Fixed weights for back yard
  • Fixed P90
  • Fixed truck’s bumper color (now fully displays grey)
  • Accurate seats in the car menu
  • Fixed the jeep’s roof (you can now get inside to the back passanger seat)
  • Fixed car getting stuck at the plaza
  • Polished terrain by the mountain lake (now doesn’t look like chunks were not loading)
  • Changed the sign of the gym to better match the signs around the map
  • Fixed wall hopping at the 2nd armory

Changes

  • Changed description of vehicles (truck, van and jeep)
  • Nerfed HK416’s fire rate (now is the same as the M4A1)
  • Nerfed MG4’s damage by 1
  • Nerfed minigun’s damage by 1
    * Revamped the DB (Double Barrel)
  • Buffed DB (+3 damage per bullet) - also can now hold to fire
  • Replaced jeep spawner (infront of prison) with car chooser menu
  • Reverted FAL texture
  1. [11:49 PM]

@veilict

Script Updates

Additions

  • Added new keyframed intro camera instead of a static position, navigates around the map
  • Hitmarker colors introduced:
    • Blue: Hit tire
      • Greenish-cyan: Hit vehicle (helicopter)
      • Orange: Hit player on the head
      • Green: Hit shield
      • White: Hit an object

Fixes

  • Proper error handling when trying to give a player a tool that doesn’t exist (it no longer errors, just spits out a {Tool} is unavailable message like the original Prison Life does)
  • Made the process of finding tools when giving more reliable, while also making it destination based so you are able to get weapons that are inside sub-folders
  • Spectators no longer included in raycasts, even if they are visible. This allows you to shoot through them and hit what you’re actually trying to aim at
  • Fixed an exploit that caused players with script permissions (using cheats) to crash other players
  • Spectators can now be toggled in Settings! If they are toggled off, they are invisible to you.
  • Rewritten raycasting system for casting rays in Workspace + improved raycasting logic
  • Spectators no longer able to damage players, pick up weapons, or open doors
  • Attempted to fix gradual loss in performance while playing

QoL

  • Created new VirtualMouse module on top of RayCast , Arc , IgnoreList , and Tween modules. The VirtualMouse module acts as a pseudo-PlayerMouse object and allows for greater customization for the raycast process pre-render
  • Replaced all indices of pairs with next as pairs takes up to 10x longer to execute and iterate through Iterables. This alone improved gun shooting framerate from ~240 while shooting to 300+
  • GUI now has relative ZIndex behavior, compared to its original Global behavior. This may create some element display issues in some instances, so please do let me know if you see any
  • Chat tag system completely rewritten, now has the support for multiple tags (but due to design language, is disabled on purpose)
  • Weapons now retain current ammo while reloading, as to inform you of your previous ammunition capacity before the reload
  • All doors are removed when you’re a spectator, which allows you to walk through doorways without having to open them up
  • Chat bubble now conforms with TextChatService.BubbleChatConfiguration properly , currently it is set to Dark mode
  • Hitmarkers fade out instead of instantly disappearing, while also waiting a moment before doing so
  • Weapon system rewritten, more stable & reliable, and properly memory manages itself when cleaning
  • GUI now fits the entire size of your screen, regardless of screen insets or safe area
  • Adjusted kill feed entries, now more consistent with games UI design language
  • Some GUI tweens improved, notable in Topbar and Prison/Warden Announcements
  • Hitmarkers are now larger on creation, and tween to become normal size
  • Adjusted some UI, particularly in the Intro screen and Topbar
  • Door logic completely rewritten, more reliable and stable now
  • Hide UI button hides entire GUI instead of just the HUD now
  • “Bullet color” option item adjusted to “Bullet Color”
  • Player camera angle resets when spawning in
  • Kill feed now fades out towards the top
  • Admin button now more consistent
  • Global contrast increased by 0.1
  • Improved some game logic code
  • Gun performance improved
  • Admin console improved
  • Weapon system adjusted:
    • Better timers are used. Instead of using task.wait , which is dependent on RunService.Heartbeat , or physics, it now uses RunService.RenderStepped , which gives you a much more responsive and reliable experience
      • Invalid/null gun state arguments are now assumed instead of remaining nil/invalid. This prevents errors and allows your gun to remain functional even when there is no gun state.