So I’ve been working on this private investigator office room for my horror game and been trying to make everything stay as neat as possible. I feel like I’m pretty much done but at the same time I feel like it wouldn’t hurt adding more things in. I’d appreciate any feedback/suggestions from any of you to improve it!
oh i thought you were using this for an actual detective thing, didn’t even read the post. but yeah its really good,
some pearts are too reflective tho. im not in the mood for giving feedback rn for some reason though.
I appreciate the feedback! May you elaborate a bit more on what you mean by this? I feel like I know what you mean but at the same time I’m not so sure.
The ceiling material was set to Concrete. I set it to Plastic now, do you think that the ceiling reflects a bit less now compared to when you had pointed it out?
The yellow spot thing on the floor is actually the light being reflected from that angle. When you’re walking around though, it won’t be really noticeable.
Not sure what you mean but if you’re talking about the black oval-ish thing on the wall then that’s the hat’s shadow lool. Correct me if I’m wrong.
I appreciate the in depth complement but I’d also appreciate a more clear way on how I can improve the build if any. Perhaps your general opinions on it?
Hey, I took your feedback and changed the textures on the ceiling. Which from these 2 colors on the ceiling do you think look best and what’re your opinions on this texture?