Can anyone tell me how I solve this problem? When I export an object from blender to roblox studio, it has this problem of “floating” on top of the object. As you can see in the image, I made an object with a hole in the middle, but in the corners of the hole the character is on top of an “invisible floor”. I wanted to make a house in the blender, but with this problem, the character would not be able to enter the house, because he would have these invisible walls. Pls Help me!
Go inside the meshpart, and enable preciseconvexdecomposition, that should work yes its in collision fidelity
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Look above for a answer. After all. That easy to know.
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thanks my friend. I love you <3
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