Problem: Partial Objects Visibility - Creating a Darkwood-Style Camera

Actually… maybe it’s possible using masking? A few days after posting what I posted, I ended up finding some interesting publications on the forum about it. It’s like they say - you don’t go after them, they come after you or appear out of nowhere. That’s technically the effect I’m hoping for. Probably if using a ViewportFrame, it might be possible to use objects with detail, mech probably? Maybe not surface GUIs, but perhaps some tricks could be done in that case. But you’re right, it will lose lighting, but in this case I think… it might be workable?

Currently, I’m creating my module for events with conditions and I got sudden burnout out of nowhere about programming (actually, I spent a few days lazily thinking about my game idea) and that’s also why I only responded now. But when I finish my module for event creation and management, I’ll return to the partial objects visibility project.

The magic you mentioned was about masking?? - is my translator ± accurate? You said individual parts, but doesn’t this exist?:

These will be my last hope regarding this project