Hello users I have the following problem: I am making a script to check my stuff and add objects to the player’s place, but when it comes to putting a folder in the player it will not be cloned there, any way to solve it?
The Scripts:
local ServerStorage = game:GetService(“ServerStorage”)
local PlayerValues = ServerStorage.PlayerValues
Is this a server script or local script? Make sure it’s in the former, as it actually catches when a player joined a game, whereas the latter does not.
Do you have any errors in the output? Perhaps the only problem I can see in this extract is that the PlayerValues doesn’t exist yet, so you should use WaitForChild for that