Hi,
I have the following problem consisting in the fact that I have build up some code that moves a model trough the Humanoid, to a specific target, but the model is not moving. If I try the code on my character rig, the code works perfectly. In my model I have Humanoid and HumanoidRootPart. The Humanoid has RequiresNeck disabled and also the model has no part anchored. At the same time I deleted the Humanoid from the model and tried to move the model by itself using MoveTo() and it worked. Now I tried almost everything possible and I still don’t understand why the model is not moving using Humanoid. The code is not the problem since is working with my avatar rig. Any suggestions might help.
Thanks
Can you send the code? It would be a big help to resolving your problem if you did.
Make sure your humanoid can ‘see’ the humanoidrootpart.
If you add the humanoidrootpart after you add the humanoid to the model it won’t ‘see’ it.
example with it missing, won’t moveTo:
remove humanoid and re-add it, will now MoveTo properly:
moved with:
workspace.BlockRig.Humanoid:MoveTo(Vector3.new(0,0,0))
The Humanoid is detecting the HumanoidRootPart, but is not moving. I think maybe something is wrong with the model itself. I will try to redo the model in blender maybe that will fix something.