Problem while remaking stalker by CloneTrooper1019

I’m having a problem with a remake of stalker im making with @Stickpuppet , and the problem is that it breaks when its choosing the stalker… Here are the functions that are broken:

function getAvailableStalker()
	-- This function returns a random player who hasn't played as The Stalker on the server.
	-- If everyone has, it resets the queue and returns a random player who is available.
	local resetQualified = {}
	local qualified = {}
	for _,v in pairs(game.Players:GetPlayers()) do
		-- Before we start checking if they qualify, we need to check if they get the Chance Booster
		local chance = 1
		if v:FindFirstChild("IntroPlayed") then
			for i = 1,chance do
				table.insert(resetQualified,v)
			end
			if v:WaitForChild("RecentStalker").Value ~= true then
				for i = 1,chance do
					table.insert(qualified,v)
				end
			end
		end
	end
	if #qualified > 0 then
		-- Select a random player from the available list
		return qualified[math.random(1,#qualified)]
	else
		-- Reset everyone's RecentStalker value and select anyone who has played the intro
		for _,v in pairs(resetQualified) do
			v.RecentStalker.Value = false
		end
		return resetQualified[math.random(1,#resetQualified)]
	end
end

function selectStalker()
	-- This runs the selection messages. 
	script.SelectingStalker.Value = true
	script.DisableInfoTyping.Value = true
	local t = 0.03
	script.InfoColor.Value = Color3.fromRGB(0,255,255)
	local people = game.Players:GetPlayers()
	for i = 1,20 do
		wait(t)
		h.Value = "Selecting The Stalker for the round: "..people[math.random(1,#people)].Name
		c.Slash.Value = true
		t = t + 0.03
		print(t)
	end
	local selectedPlayer = getAvailableStalker()
	h.Value = "Selecting The Stalker for the round: "..selectedPlayer.Name
	wait(0.5)
	return selectedPlayer
end

function countPlayers()
	return (game.Players:FindFirstChild("Player1") ~= nil or game:GetService("RunService"):IsStudio()) and 5 or #game.Players:GetPlayers()
end

function makeStalker(player)
	if player == nil then
		makeStalker(getAvailableStalker())
	end
	script.DisableInfoTyping.Value = false
	script.InfoColor.Value = Color3.fromRGB(255,0,0)
	h.Value = "The Stalker this round is: "..player.Name
	script.SelectingStalker.Value = false
	local Clone=game.Lighting.GUIS.StalkerGui:Clone()
	Clone.Parent=player.PlayerGui
	player.Character.MakeStalker.Value = true
	player.TeamColor = BrickColor.new("Bright red")
	player.Character.Torso.CFrame = CFrame.new(game.Workspace["Map"..script.Map.Value].StalkerSpawn.Position)
	player.Character.ClientsideEyes:Destroy()
	player.Character.Humanoid.Died:Connect(function()
		player.TeamColor = BrickColor.new("Institutional white")
	end)

end

1 Like

Could you give more details? What happens when its breaks? What part is breaking? Are there any errors? Any else we should know?

1 Like

That’s basically it, when the game selects the person it does nothing and doesn’t error or say anything in the output.