I am working on a Jojo game and I wanted to use AlignPosition and AlignOrientation to move around the stand but I began seeing some issues with the movement. Whenever I jump and move left, right, or back, the stand starts to have very clunky movement.
For some reason this does not happen whenever I jump and move forward, only when I move left, right or back.
Not sure if this will help but whenever I looked at the attachment it was connected to during testing, the attachment itself wasn’t moving but the arrows in the move tool were making the same motion.
What part of the body is it parented to / following?
It is following to the HumanoidRootPart
After looking at it a bit, I noticed that the humanoidrootpart will move differently when jumping and moving left, back or right.
I’m not sure which part would be good for it to follow without the jittery movement though, but maybe you could make it follow the head if it’s close enough to what you’re looking for.
An alternative to this might be making a script to make the stand follow the player but it doesn’t change it’s rotation while you’re jumping, but I’m not sure how to do that myself, as I’m not very experienced.
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