Problem with animation blending

When I try to play 2 animations at the same time in a skinned mesh rig


I want only the legs to move and the arms to remain still but the walking animation makes them move

2 Likes

what is the animation priority set to? Have the walking animation be set to movement and the holing animation be set to action

I have mentioned this qite a few times on this forum, did you look up your problem before you posted?

2 Likes

yes I tried changing the animation priority of both the animations but it didn’t help

2 Likes

ok somehow came back to this day later and its working

2 Likes

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.