When I try to play 2 animations at the same time in a skinned mesh rig
I want only the legs to move and the arms to remain still but the walking animation makes them move
When I try to play 2 animations at the same time in a skinned mesh rig
what is the animation priority set to? Have the walking animation be set to movement and the holing animation be set to action
I have mentioned this qite a few times on this forum, did you look up your problem before you posted?
yes I tried changing the animation priority of both the animations but it didn’t help
ok somehow came back to this day later and its working
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.