(in the video is just spamming between run and walk to show the snapping, walking and running works fine, just sometimes when its transitioning between eachother the arms snap)
walking animation and sprinting animation both on movement prioirty,
i dont know how priorities work much neither weight
im not sure whats causing it or whats happening
when its switching to the sprinting animation sometimes the arm will snap
currentAnimTrack:AdjustWeight(Character.HumanoidRootPart.AssemblyLinearVelocity.magnitude / Humanoid.WalkSpeed)
^this line is on a renderstepped, looping while a animations playing, this is how am adjusting the weight
when am starting or stopping an animation, i put a fade parameter on it; example
currentAnimTrack:Stop(.3,3)
currentAnimTrack:Play(.7, .3)
(am also doing a weight paramter but idk if it does anything cuz am changing the current animations weight on a renderstepped with that script above)
does anyone know whats causing the snapping or what can fix it? do i have to change the walking prioirty to core or anything?