Hello, My friend made an animation for me, And I make the playback speed x2, and when I export it seems to go back to its original speed once I test it on my animation tool. I am not an animator so I am confused about how to manage this problem. And the art design topic has animation in it so I assume this is the right topic to share this problem.
If I am not totally wrong here I think you could take your animation or where you loaded it from the humanoid and do :AdjustSpeed(value) and ti should work as you want!
Animation:AdjustSpeed(2)
Ok thanks, ill try this now ill reply again if this works.
Seems, to not work its the same original speed. Any other fixes? If i did it wrong i can send you the code of the animation tool
If you want you can send the code and I can try and figure it out
'local anim
local animtrack
code = false
script.Parent.Activated:Connect(function()
if code == false then
code = true
anim = Instance.new(“Animation”)
anim.AnimationId = ‘rbxassetid://’
local char = script.Parent.Parent
animtrack = char.Humanoid:LoadAnimation(anim)
animtrack:AdjustSpeed(2)
animtrack:Play()
elseif code == true then
code = false
animtrack:Stop()
anim:Destroy()
anim = nil
animtrack = nil
end
end)
script.Parent.Unequipped:Connect(function()
code = false
animtrack:Stop()
anim:Destroy()
anim = nil
animtrack = nil
end)’
This should work
I just put the :AdjustSpeed() above the :Play()
local anim
local animtrack
code = false
script.Parent.Activated:Connect(function()
if code == false then
code = true
anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://"
local char = script.Parent.Parent
animtrack = char.Humanoid:LoadAnimation(anim)
animtrack:Play()
animtrack:AdjustSpeed(2)
elseif code == true then
code = false
animtrack:Stop()
anim:Destroy()
anim = nil
animtrack = nil
end
end)
script.Parent.Unequipped:Connect(function()
code = false
animtrack:Stop()
anim:Destroy()
anim = nil
animtrack = nil
end)
alr, ill try thanks, if this works ill put this as solution
Thank you so much, you are underrated.
No problem, happy to help