Hey developers! I was creating an animation for my first person game but when i try to animate and rotate the left arm the right one rotates around it and the left one remains on its position:
This is really annoying because i cant animate the arms well. The arms are connected to a central part through motor6d
I’ve connected them using “easy weld” of moon animator. I would really appreciate if you can help me
Is the Camera
part anchored?
Actually it’s not, should i anchor it?
Yes. I had that problem back in the days and the solution is to anchor the root part of a model.
Oh yes it worked, can i just know a thing? This isn’t a problem now but i’m a person who likes to understand, if the arms wasn’t in a viewportFrame wouldn’t anchor the rootpart be a problem?
I guess the root part should be anchored at all times. Anchoring the root part makes the rig work how it should and won’t give weird animations results. This is necessary when making custom rigs.
1 Like