so i have an animation that picks up the plate. i put the M6D in the uppertorso and unfortunately the m6d ends up being inside the upper torso. ty!!!
local module = {}
function module.startAnim()
local PlateM6DEvent = game.ReplicatedStorage:WaitForChild("PlateM6DEvent")
PlateM6DEvent.OnClientEvent:Connect(function(randomPlate)
local p = game.Players.LocalPlayer
local c=p.Character
local hum:Humanoid = c.Humanoid
local pickupanim, pickupIdle = script.pickupAnim, script.pickupIdle
local pickupanimtrack, pickupIdletrack = hum.Animator:LoadAnimation(pickupanim), hum.Animator:LoadAnimation(pickupIdle)
local M6D:Motor6D = c.UpperTorso.plateM6D
M6D.Part0 = c.UpperTorso
M6D.Part1 = randomPlate
script.Parent.Parent.Visible = false
pickupanimtrack:Play()
pickupanimtrack:GetMarkerReachedSignal("pauseAnim"):Connect(function()
pickupanimtrack:AdjustSpeed(0)
end)
end)
end
return module
problem:
its supposed to look like this: 0:00-0:06