Hi, I tried to make ability for a tool but the animation won’t play here is the script
I don’t understand why won’t the animation play
------------------Main-----------------
local RaycastHitbox = require(game.ReplicatedStorage.RaycastHitboxV4)
local Hitbox = RaycastHitbox.new(script.Parent.Handle)
local uis = game:GetService("UserInputService")
Hitbox.Visualizer = true
local CurrentHumnanoid
local idle
local CurrentAnimation
local CurrentAnimation2
local CurrentAnimation3
local Spin = script.Spin
local db = true
local click = 0
------------------ShortNames-----------
local tool = script.Parent
local char = tool.Parent
local humanoid = char:FindFirstChild("Humanoid")
local handle = tool:FindFirstChild("Handle")
local T = 1
local Dmg = 19.75
local cd = .7
------------------functions------------
script.Parent.Activated:Connect(function()
if db then
db = false
click += 1
if click == 1 then
Hitbox:HitStart(.55)
if CurrentAnimation then
CurrentAnimation:Play()
end
elseif click == 2 then
Hitbox:HitStart(.55)
if CurrentAnimation2 then
CurrentAnimation2:Play()
click = 0
end
end
wait(cd)
db = true
end
end)
script.Parent.RemoteEvent.OnServerEvent:Connect(function(caller, KeyCode) -------line 46
if KeyCode == Enum.KeyCode.Q then
print("dsa")
if db then
db = false
Hitbox:HitStart(2)
Spin:Play()
end
wait(T)
db = true
end
end)
Hitbox.OnHit:Connect(function(Part, Humanoid)
if Humanoid and Humanoid ~= script.Parent.Parent.Humanoid then
Humanoid:TakeDamage(Dmg)
end
end)
tool.Equipped:Connect(function()
local Humanoid = script.Parent.Parent:FindFirstChild("Humanoid")
if Humanoid and Humanoid ~= CurrentHumnanoid then
CurrentHumnanoid = Humanoid
idle = script.Parent.Parent.Humanoid:LoadAnimation(script.Idle)
idle.Priority = Enum.AnimationPriority.Action
idle.Looped = true
idle:Play()
CurrentAnimation = Humanoid.Animator:LoadAnimation(script.Slash)
CurrentAnimation2 = Humanoid.Animator:LoadAnimation(script.Slash2)
Spin = Humanoid.Animator:LoadAnimation(script.Spin)
end
end)
script.Parent.Unequipped:Connect(function()
end)
local:
local RaycastHitbox = require(game.ReplicatedStorage.RaycastHitboxV4)
local Hitbox = RaycastHitbox.new(script.Parent.Handle)
local uis = game:GetService("UserInputService")
local db = true
uis.InputBegan:Connect(function(input, gameProcessedEvent)
if gameProcessedEvent == false then
script.Parent.RemoteEvent:FireServer(input.KeyCode)
end
end)
animation location:
https://gyazo.com/450809bd03bcc5d5678276fc14c569a2