hello!
i’ve been working on my fighting game, and i decided i’d be latency-friendly, and make the m1s client-sided. (handling hitboxes and animations on the client, then sending an event to register the hit)
animations are fine for the client. however, for other clients… not so much. heres a demonstration:
client:
other clients:
as you can see, the animations for the other clients are really inconsistent, and sometimes, they blend together, making a mess. is there anyway to fix this? it’s driving me crazy.
if needed;
the m1 animations are purely loaded on the client, and played from there using Animator:Play(). the previous m1 animation is stopped with a 0 fadetime.
I had a similar issue. For some reason it was fixed by sending a RemoteEvent at the same time as the animation. Doesn’t matter if the event is connected to anything