Problem with beams clipping/not appearing

I have seen older topics similar to this, however, I have not ever experienced this particular issue.
I am using regular Roblox beams with the following properties:
Transparency (curve) : 0,1
Brightness : 0.25
LightEmmission : 1
TextureMode : Stretch

(Please note I have never actually had this problem before even though this is a pretty standard thing for me to use in my experiences.)

I have attached a couple Gyazo links of the issue where you will see, sometimes the beam is entirely visible, when moved towards the center of the place, the beam then disappears, and sometimes, there is a strange appearing and disappearing based on the distance of the camera to the beam.
This happens both in studio and in game.
Example1
Example2

Let me know if anyone is having this issue and/or have found a fix. Thanks guys!

Here is a video attached instead of links for those weary clicking things.
I am still having the same issue.
Note there are not many beams in game either, im aware there are times where loads causes clipping. I have about 15 in game currently, well below the threshold.

Another revelation here, when the camera is quite far from them, they all appear.

Maybe its the z offset? Did u change thy z offset?

No I didn’t, it’s set at zero.